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- Path: uunet!zephyr!tektronix!tekgen!tekred!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v07i055: conquer4 - middle earth multi-player game (V4), Patch3d
- Message-ID: <4294@tekred.CNA.TEK.COM>
- Date: 19 Jul 89 17:59:27 GMT
- Sender: nobody@tekred.CNA.TEK.COM
- Lines: 475
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: Adam Bryant <adb@bu-cs.bu.edu>
- Posting-number: Volume 7, Issue 55
- Archive-name: conquer4/Patch3d
- Patch-To: conquer4: Volume 6, Issue 83-97
-
-
-
- #!/bin/sh
- # this is part 4 of a multipart archive
- # do not concatenate these parts, unpack them in order with /bin/sh
- # file patchV4.03 continued
- #
- CurArch=4
- if test ! -r s2_seq_.tmp
- then echo "Please unpack part 1 first!"
- exit 1; fi
- ( read Scheck
- if test "$Scheck" != $CurArch
- then echo "Please unpack part $Scheck next!"
- exit 1;
- else exit 0; fi
- ) < s2_seq_.tmp || exit 1
- sed 's/^X//' << 'SHAR_EOF' >> patchV4.03
- X+ equivalent to typing 'conquer -G -n MyLand -d this_game'.
- X+
- X+ The data directory and nation settings through the environment
- X+ are just defaults and maybe overridden by actually entering a different
- X+ option using '-d' or '-n'. [Note: to specify the default directory,
- X+ you may simply specify '-d ""'.]
- X+
- X+ The XCONQENV environment variable combined with the use of shell
- X+ aliases should allow quick access for players in multiple campaigns.
- X+ END
- X+ CONQUER DEMI-GODS
- X+
- X+ Since god is often a busy fellow, it is within his power to
- X+ assign worlds to his loyal followers. When creating a world god simply
- X+ indicates a mortal who may administrate that world, and that player is
- X+ promoted to demi-god status.
- X+
- X+ The demi-god may perform all of the godly functions for his world,
- X+ including updates and nation alterations. But alas he is only watching
- X+ over the world and is not it's owner, so he may not create a new world or
- X+ cause the destruction of the world he watches. The demi-god for each
- X+ world is indicated in the campaign information display ('I').
- X+
- X+ Perhaps god is looking for people to run his worlds. Send mail
- X+ to XLOGIN and you may find out.
- X+ END
- X CONQUER CURSOR MOVEMENT
- X
- X NORTH
- X***************
- X*** 81,133 ****
- X CONQUER COMMANDS -- lower case commands
- X
- X 'a': army report: Gives an army's details & permits changing army status,
- X! merging 2 armies, splitting armies, and disbanding armies
- X 'c': administration: Report on nation status and then change name, password,
- X! add to combat bonus, or (if god) destroy a nation.
- X 'd': change display: Change display mode. metal/jewel screens #'s are sector
- X! value. Population screen #'s are the closest 100 people
- X 'f': fleet report: Report on the status of your fleets.
- X 'g': group report: As army report, but only show armies in current sector.
- X! 'm': move unit: move selected unit. The unit will stop when it runs out
- X of move points or runs into an army larger than it.
- X! 'p': pick item: allows you to select the next army or navy in the
- X! sector. Other commands will operate on that unit.
- X! 'r': redesignate: you can change habitable sectors you own to other
- X! designations. Towns require 500+ people & Capitols
- X! require Towns. God can redesignate anything.
- X! 's': score: print out a screen showing the scores
- X! 't': transport: load/unload soldiers or civilians onto selected fleet.
- X! 'w': wizardry: cast spells if you have the ability
- X! '?': help screen: print out this help text
- X END
- X CONQUER COMMANDS -- upper case commands pg. 1.
- X
- X! 'B': budget : ESTIMATE your nations budget statistics
- X 'C': construct: If you have cash, you can build fortifications and
- X! ships in your Towns. Ships can only be built in Towns
- X! located on the water.
- X 'D': draft: You may draft a 1/4 of the starting sector population if it
- X! was a Town/City/Cap and if you have the gold & metal. You
- X! must draft soldiers in multiples of 10 men.
- X 'F': next fleet: Move cursor to your next fleet.
- X 'G': next army: Move cursor to your next army.
- X 'I': information: Display a screen containing general conquer statistics.
- X 'M': magic: Prints your magic powers & offers you the option to
- X! purchase more (cost doubles each power). Monster Power
- X! gives you the chance to take over NPC nations.
- X END
- X CONQUER COMMANDS -- upper case commands pg. 2.
- X
- X! 'N': newspaper: Briefs you on world happenings. Note: News has 4 pages.
- X! 'P': production: ESTIMATE your nations production statistics
- X! 'S': diplomacy: Allow you to see and alter your diplomatic status.
- X! 'T': commerce: Allow you to trade with other nations.
- X! 'Q': quit: Save your move and quit the game. Note there is no
- X means supported to quit without saving your moves.
- X! 'R': read mail: Read mail messages
- X! 'W': write mail: Write mail messages. You can write to the administrator
- X and can post articles to the news board with this command.
- X! 'Z': move people: Civilians can move between two of your sectors at a cost
- X of 50 per civilian. Civilians naturally move in the update.
- X END
- X A TYPICAL FIRST TURN
- X--- 121,173 ----
- X CONQUER COMMANDS -- lower case commands
- X
- X 'a': army report: Gives an army's details & permits changing army status,
- X! merging armies, splitting armies, and disbanding armies
- X 'c': administration: Report on nation status and then change name, password,
- X! add to combat bonus, or (if god) destroy a nation.
- X 'd': change display: Change display mode. metal/jewel screens #'s are sector
- X! value. Pop. is by 100's in Arabic, and 1000's in Roman.
- X 'f': fleet report: Report on the status of your fleets.
- X 'g': group report: As army report, but only show armies in current sector.
- X! 'm': move unit: Move selected unit. The unit will stop when it runs out
- X of move points or runs into an army larger than it.
- X! 'o': pick previous: Allow you to select the next/previous army or navy in the
- X! 'p': pick next: sector. Other commands will operate on that unit.
- X! 'r': redesignate: You can change habitable sectors you own to other
- X! designations. Towns require 500+ people & Capitols
- X! require Towns. God can redesignate anything.
- X! 's': score: Print out a screen showing the scores
- X! 't': transport: Load/unload soldiers or civilians onto selected fleet.
- X! 'w': wizardry: Cast spells if you have the ability
- X! '?': help screen: Display this help text
- X END
- X CONQUER COMMANDS -- upper case commands pg. 1.
- X
- X! 'B': budget: ESTIMATE your nations budget statistics
- X 'C': construct: If you have cash, you can build fortifications and
- X! ships in your Towns. Ships can only be built in Towns
- X! located on the water.
- X 'D': draft: You may draft a 1/4 of the starting sector population if it
- X! was a Town/City/Cap and if you have the gold & metal. You
- X! must draft soldiers in multiples of 10 men.
- X 'F': next fleet: Move cursor to your next fleet.
- X 'G': next army: Move cursor to your next army.
- X 'I': information: Display a screen containing general conquer statistics.
- X 'M': magic: Prints your magic powers & offers you the option to
- X! purchase more (cost increase with each power). Monster
- X! Power gives you the chance to take over NPC nations.
- X END
- X CONQUER COMMANDS -- upper case commands pg. 2.
- X
- X! 'N': newspaper: Briefs you on world happenings. Note: News has 4 pages.
- X! 'P': production: ESTIMATE your nations production statistics
- X! 'S': diplomacy: Allow you to see and alter your diplomatic status.
- X! 'T': commerce: Allow you to trade with other nations.
- X! 'Q': quit: Save your move and quit the game. Note there is no
- X means supported to quit without saving your moves.
- X! 'R': read mail: Read mail messages
- X! 'W': write mail: Write mail messages. You can write to the administrator
- X and can post articles to the news board with this command.
- X! 'Z': move people: Civilians can move between two of your sectors at a cost
- X of 50 per civilian. Civilians naturally move in the update.
- X END
- X A TYPICAL FIRST TURN
- X***************
- X*** 152,161 ****
- X
- X To my knowledge Conquer runs well on UNIX (SYS V or BSD 4.3) systems. The
- X game treats turns like a hidden move wargame would... you enter all your
- X! moves and the program and the program tells you what happens. Like wargames,
- X there is no turning back. Every move you make will be saved when you quit.
- X If you goof up real bad, you need to go to the administrator, and have him
- X! log in (as god) and fix whatever you did.
- X
- X Have Fun
- X
- X--- 192,202 ----
- X
- X To my knowledge Conquer runs well on UNIX (SYS V or BSD 4.3) systems. The
- X game treats turns like a hidden move wargame would... you enter all your
- X! moves into the program and conquer tells you what happens. Like wargames,
- X there is no turning back. Every move you make will be saved when you quit.
- X If you goof up real bad, you need to go to the administrator, and have him
- X! log in (as god) and fix whatever you did. Of course, bribery will probably
- X! work well in such a situation. ;-)
- X
- X Have Fun
- X
- X*** otxt1 Tue Jul 18 22:04:45 1989
- X--- txt1 Tue Jul 18 22:05:05 1989
- X***************
- X*** 3,9 ****
- X The Conquer world is very bloody, and a player needs skills at war gaming,
- X diplomacy, and building an economy to succeed. Rival races are constantly
- X at war, and the world starts filled with player nations, random peoples
- X! (lizard men in their cities of gold, barbarians, nomads, pirates, brigands),
- X and both hostile and friendly computer controlled non player countries.
- X Conquer can be played solitaire. The computer uses a highly intelligent
- X movement algorithm to run the armies and navies of these non player
- X--- 3,9 ----
- X The Conquer world is very bloody, and a player needs skills at war gaming,
- X diplomacy, and building an economy to succeed. Rival races are constantly
- X at war, and the world starts filled with player nations, random peoples
- X! (lizard men in their cities of gold, savages, nomads, pirates, brigands),
- X and both hostile and friendly computer controlled non player countries.
- X Conquer can be played solitaire. The computer uses a highly intelligent
- X movement algorithm to run the armies and navies of these non player
- X***************
- X*** 48,54 ****
- X LIZARD 'L' (NPC only) An ancient race bound to their cities of gold
- X PIRATE 'P' (NPC only) Wandering pirates/brigands intent on plunder
- X NOMAD 'N' (NPC only) Will the wandering nomads tribes leave you alone?
- X! BARBARIAN 'B' (NPC only) Indigenous natives and monsters
- X END
- X ORC NATIONS IN CONQUER
- X
- X--- 48,54 ----
- X LIZARD 'L' (NPC only) An ancient race bound to their cities of gold
- X PIRATE 'P' (NPC only) Wandering pirates/brigands intent on plunder
- X NOMAD 'N' (NPC only) Will the wandering nomads tribes leave you alone?
- X! SAVAGES 'S' (NPC only) Indigenous natives and monsters
- X END
- X ORC NATIONS IN CONQUER
- X
- X***************
- X*** 176,181 ****
- X--- 176,182 ----
- X During every update, bids will be resolved and the highest bid for a
- X product will receive the product. There is a 20% administration fee
- X for a trade (i.e. 20% of the traded goods on each side disappear)
- X+ NOTE: the trading code is buggy and trading should be used with caution.
- X END
- X DIPLOMACY IN CONQUER
- X
- X***************
- X*** 191,197 ****
- X Diplomacy with non player nations is important as it determines if you get
- X attacked or not.
- X END
- X! BRIBING NPC NATIONS
- X
- X Conquer allows you a chance to bribe non player nations for the paltry sum
- X of XBRIBE per 1000 troops in the bribee's nation. A nation with 10000 troops
- X--- 192,198 ----
- X Diplomacy with non player nations is important as it determines if you get
- X attacked or not.
- X END
- X! BRIBING NPC NATIONS
- X
- X Conquer allows you a chance to bribe non player nations for the paltry sum
- X of XBRIBE per 1000 troops in the bribee's nation. A nation with 10000 troops
- X***************
- X*** 198,215 ****
- X can be bribed for only 10xXBRIBE gold talons (a bargain). This has a
- X percentage chance of working, but you wont know if it worked until the update.
- X
- X! same allignment: 50%
- X! 1 level allignment difference: 30%
- X! 2 level allignment difference: 20%
- X! They are isolationist: 15%
- X! same race: +20%
- X
- X Bribing NPCs is a good way to get some breathing room.
- X You waste your money if you are at war with them that turn.
- X! You can not bribe player nations, barbarians, nomads, lizards, or pirates.
- X END
- X! SEASONS
- X! (not fully implemented yet)
- X
- X winter: army units must end turn in town or suffer 10% attrition.
- X farms produce no food. movement is at half ability.
- X--- 199,216 ----
- X can be bribed for only 10xXBRIBE gold talons (a bargain). This has a
- X percentage chance of working, but you wont know if it worked until the update.
- X
- X! same allignment: 50%
- X! 1 level allignment difference: 30%
- X! 2 level allignment difference: 20%
- X! They are isolationist: 15%
- X! same race: +20%
- X
- X Bribing NPCs is a good way to get some breathing room.
- X You waste your money if you are at war with them that turn.
- X! You can not bribe player nations, savages, nomads, lizards, or pirates.
- X END
- X! SEASONS
- X! (only food production is implemented)
- X
- X winter: army units must end turn in town or suffer 10% attrition.
- X farms produce no food. movement is at half ability.
- X***************
- X*** 252,259 ****
- X reproduction and production is halved for them. If you have a large
- X number of people in a sector, they will not reproduce.
- X
- X! WARNING: The Naval Code has been known to be buggy. Please pay attention
- X! and send the author notes on discrepancies in the code.
- X END
- X OPTIONS OF YOUR VERSION
- X
- X--- 253,260 ----
- X reproduction and production is halved for them. If you have a large
- X number of people in a sector, they will not reproduce.
- X
- X! WARNING: The Naval and Trade Code has been known to be buggy. Please
- X! pay attention and send the author notes on discrepancies in the code.
- X END
- X OPTIONS OF YOUR VERSION
- X
- X*** otxt2 Tue Jul 18 22:04:45 1989
- X--- txt2 Tue Jul 18 22:05:05 1989
- X***************
- X*** 81,88 ****
- X CATAPULTS add +1%/40 men *TO WHOLE COMBAT* in normal combat (max +10%)
- X add +1%/20 men *TO WHOLE COMBAT* when defending castle (max +10%)
- X catapults can damage any fortifications they attack.
- X! PHALANX & Phalanx and Legionaries get an additional +10 if in 500+ men units
- X! LEGIONARY and get an additional +20 combat bonus if in 1000+ men units
- X ROC/GRIFFON units have the ability of flight.
- X NINJA units ignore enemy zones of control
- X SAILOR units may disembark from ships into unowned sectors.
- X--- 81,88 ----
- X CATAPULTS add +1%/40 men *TO WHOLE COMBAT* in normal combat (max +10%)
- X add +1%/20 men *TO WHOLE COMBAT* when defending castle (max +10%)
- X catapults can damage any fortifications they attack.
- X! PHALANX & Phalanx and Legionaries get an additional +10 combat bonus if in
- X! LEGIONARY 500+ men units +20 combat bonus if in 1000+ men units
- X ROC/GRIFFON units have the ability of flight.
- X NINJA units ignore enemy zones of control
- X SAILOR units may disembark from ships into unowned sectors.
- X*** otxt4 Tue Jul 18 22:04:45 1989
- X--- txt4 Tue Jul 18 22:05:06 1989
- X***************
- X*** 50,57 ****
- X ZROAD Roads add 0.1 to communication ability. 1/2 cost to movement,
- X but they cost gold to maintain. You may only build 2 each turn.
- X You must have 100 civilians in a sector to build a road.
- X! ZMILL 1.2x food production in one sector range if there are
- X! adequate people in the sector.
- X ZGRANARY these "warehouses" serve as a point to store any food for the
- X winter. They decrease national spoilrate.
- X ZCHURCH add to your nations popularity and patriotism
- X--- 50,57 ----
- X ZROAD Roads add 0.1 to communication ability. 1/2 cost to movement,
- X but they cost gold to maintain. You may only build 2 each turn.
- X You must have 100 civilians in a sector to build a road.
- X! ZMILL 1.2x food production in one sector range if there are adequate
- X! people in the sector. It does not produce food on its own.
- X ZGRANARY these "warehouses" serve as a point to store any food for the
- X winter. They decrease national spoilrate.
- X ZCHURCH add to your nations popularity and patriotism
- X***************
- X*** 79,85 ****
- X
- X The maximum wealth and mine ability is 100.
- X END
- X! METAL
- X
- X Many sectors have metal ores. Nations can use these ores if they have the
- X appropriate mine ability. The following table details the metal type,
- X--- 79,85 ----
- X
- X The maximum wealth and mine ability is 100.
- X END
- X! METAL
- X
- X Many sectors have metal ores. Nations can use these ores if they have the
- X appropriate mine ability. The following table details the metal type,
- X***************
- X*** 86,101 ****
- X required mine ability, metal production value, and percentage of the world
- X metal sectors containing that type of metal.
- X
- X! required metal world
- X! type mine_ability value percent
- X! copper 0 1-2 10%
- X! lead 8 1-4 10%
- X! tin 11 2-5 15%
- X! bronze 15 2-5 20%
- X! iron 25 2-8 25%
- X! steel 30 3-10 15%
- X! mithral 30 5-15 4%
- X! adamantine 40 8-20 1%
- X END
- X WEALTH & JEWELS
- X
- X--- 86,101 ----
- X required mine ability, metal production value, and percentage of the world
- X metal sectors containing that type of metal.
- X
- X! required metal world
- X! type mine_ability value percent
- X! copper 0 1-2 10%
- X! lead 8 1-4 10%
- X! tin 11 2-5 15%
- X! bronze 15 2-5 20%
- X! iron 25 2-8 25%
- X! steel 30 3-10 15%
- X! mithral 30 5-15 4%
- X! adamantine 40 8-20 1%
- X END
- X WEALTH & JEWELS
- X
- X***************
- X*** 106,122 ****
- X jewel value, and percentage of the world jewel sectors containing that type
- X of good.
- X
- X! required jewel world
- X! type wealth value percent
- X! spice 0 1-2 20
- X! silver 0 1-3 20
- X! pearls 0 1-3 8
- X! dye 5 1-5 8
- X! silk 5 1-5 8
- X! gold 5 1-6 20
- X! rubys 10 1-6 7
- X! ivory 10 2-8 5
- X! diamonds 20 2-12 3
- X! platinum 20 4-20 1
- X END
- X DONE
- X--- 106,122 ----
- X jewel value, and percentage of the world jewel sectors containing that type
- X of good.
- X
- X! required jewel world
- X! type wealth value percent
- X! spice 0 1-2 20
- X! silver 0 1-3 20
- X! pearls 0 1-3 8
- X! dye 5 1-5 8
- X! silk 5 1-5 8
- X! gold 8 1-6 20
- X! rubys 8 1-6 7
- X! ivory 15 2-8 5
- X! diamonds 20 2-12 3
- X! platinum 25 4-20 1
- X END
- X DONE
- X*** otxt5 Tue Jul 18 22:04:45 1989
- X--- txt5 Tue Jul 18 22:05:06 1989
- X***************
- X*** 9,22 ****
- X Sector People Troops Gold Jewels Metal Power Ship Cost Races Powers
- X king 1 1 2 3 0 0 0 0 0 HDE None
- X empire 1.5 0 0 1 1 0 0 0 0 HDE None
- X! wizard 0 2 1 0 3 5 7 0 6 HE SUMMON
- X! priest 1 1 0 0 3 0 3 0 3 H RELIGION
- X! pirate 0 0 5 0 10 10 1 5 3 HOD SAILOR
- X! trader 1 1 0 0 1 1 1 8 3 HE URBAN
- X warlord 1 1 2 0 1 1 1 0 * HOD WARLORD
- X! demon 1 0 1 0 1 0 5 0 6 O DESTROYER
- X! dragon 0 0 0 10 20 0 0 0 6 O MA_MONST
- X! shadow 1 0 0 0 0 5 0 0 3 O VOID
- X NPC 1 1 0 0 1 1 1 0 0 HDEO None
- X END
- X ADDITIONAL SCORING
- X--- 9,22 ----
- X Sector People Troops Gold Jewels Metal Power Ship Cost Races Powers
- X king 1 1 2 3 0 0 0 0 0 HDE None
- X empire 1.5 0 0 1 1 0 0 0 0 HDE None
- X! wizard 0 2 1 0 3 5 7 0 4 HE SUMMON
- X! priest 1 1 0 0 3 0 3 0 2 H RELIGION
- X! pirate 0 0 5 0 10 10 1 5 2 HOD SAILOR
- X! trader 1 1 0 0 1 1 1 8 2 HE URBAN
- X warlord 1 1 2 0 1 1 1 0 * HOD WARLORD
- X! demon 1 0 1 0 1 0 5 0 4 O DESTROYER
- X! dragon 0 0 0 10 20 0 0 0 4 O MA_MONST
- X! shadow 1 0 0 0 0 5 0 0 2 O VOID
- X NPC 1 1 0 0 1 1 1 0 0 HDEO None
- X END
- X ADDITIONAL SCORING
- SHAR_EOF
- chmod 0644 patchV4.03 || echo "restore of patchV4.03 fails"
- rm -f s2_seq_.tmp
- echo "You have unpacked the last part"
- exit 0
-